VALKRËN
Michinari Akagi
SSRInarizaki

Michinari Akagi

L
L
Esp

Habilidades

1

Inspiring Save (Cooldown: No Cooldown)

Increases Michinari Akagi's [Receive] and [Save] by 8/10/12%. Increases team morale by 10 when Michinari Akagi receives or saves.

2

Reliable Libero (Cooldown: 6 Net Crossings)

Michinari Akagi will save with a power equal to 120/135/150% of [Save]. Increases the [Defense Technique] of your team by 4/6/8%. This effect lasts for 6 net crossings.

3

Full-Court Commitment (Cooldown: No Cooldown)

Michinari Akagi's [Receive] is increased by 10/12/14%. When Michinari Akagi is on the court, an opposing member who hits a power attack will be inflicted with one stack of the [Approaching] debuff For each stack of the [Pressure] debuff, [Pressure] will decrease [Power Attack] by 8/10/12%. This effect lasts for 3 net crossings.
When Michinari Akagi is on the court and an opposing member who spikes with Power Attack already has the [Approaching] debuff, your team's [Defense Technique] will be increased by 4/6/8%. This effect lasts for 3 net crossings.

4

Gritty Receive (Cooldown: 8 Net Crossings)

Michinari Akagi performs a receive with 240/255/270/285/300% [Receive] as power.
Hitoshi Ginjima - SP
Hitoshi Ginjima [School Festival] (SP):Receive*Power Attack*Position: WS*
Resonance Skills
SR 2:
Ginjima is unaffected by debuff effects. When Ginjima's power spike results in a critical hit, his next power spike is performed with +60% of his [Power Attack] stat.
SR 4:
The cooldown for his ult is changed to 4 net crossings.
“Unlimited Attack” effect change:
The condition for increasing [Awareness] and [Strength] is modified from “first two power spikes per set” to “first three power spikes per set.” When Ginjima performs a power spike, the next teammate to perform a spike (Power/Quick Attack) will perform the spike with +50% more of their corresponding [Power Attack]/[Quick Attack].
Skill 1:
GInjima's [Power Attack] increases by 10/15/20%. When Ginjima is on the court and the opponent’s receive is not “BAD,” Ginjima’s power spike is performed with +10% of his [Power Attack] stat, up to a maximum of 5 stacks. This effect lasts for the remainder of the set.
Skill 2:
Ginjima performs a receive with 140/160/180% of his [Receive] power. His next power spike is performed with +40% of his [Power Attack] stat.
Skill 3:
When Ginjima performs a power spike, his [Power Attack] increases by [Quick Attack], up to a maximum increase of 1500/1750/2000. For Ginjima's first two power spikes per set, his [Awareness] increases by 100% and [Strength] increases by 30/40/50%. This effect lasts until the ball crosses the net twice. If Ginjima's power spike is the first Ultimate Spike performed in the set, Ginjima's [Power Attack] increases by 100%, lasting until the ball crosses the net twice.
Skill 4:
Ginjima performs a power spike with 260/280/300/320/340% of his [Power Attack] strength. The opponent blocker and/or receiver lose 8 stamina. If his team’s attribute is advantageous, his [Attack Technique] increases by 20%.
Hitoshi Ginjima - SSR

Memoria Exclusiva

Memoria

El atributo Recepción del portador aumenta un 10/20%. Si el resultado de la recepción o salvada del portador no es "BAD", la Técnica Defensiva de los aliados aumenta un 8/16%, pudiendo acumularse hasta 3 veces, con una duración de 1 rally.

Vínculos