


Increases Hajime Iwaizumi’s [Awareness] by 5/5/8% and [Strength] by 10/15/15%
Hajime Iwaizumi performs a Receive with 120/135/150% of [Receive] stat as power
While Hajime Iwaizumi is on the court, increases [Strength] of players on your side by 6/8.5/11%
Hajime Iwaizumi performs a Power Spike with 240/255/270/285/300% of his [Power Attack] stat as power, when this spike achieve a critical result, increase its power by 15% of [Power Attack] stat.
Akira Kunimi - SP
Akira Kunimi [Sports Festival] (SP) Receive*Power Attack*Position: OP*Deployment Bond: Sports FestivalWhen an ally member touches the ball, consume 1 stamina and increase that member’s main parameters by 3/3.5/4/4.5/5%. This effect lasts for 2 net crossings
If that ball touch is a block, that member’s Block increases by an additional 5%. This effect lasts for 2 net crossings.
SR 2
[Give It Your All] Effect change: The condition for Kunimi (Sports Festival)’s [Power Attack] is changed from “each time Kunimi (Sports Festival)’s stamina recovers” to “when Kunimi (Sports Festival) is on the court, each time an ally’s stamina recovers.” If the [Clutch Moment] effect is active: when Kunimi (Sports Festival) uses his Power Attack ultimate, allies’ stamina recovers by 3, and the ally with the lowest stamina recovers an additional 8 stamina. If Kunimi (Sports Festival) is a reserve member, at the end of each rally, allies’ stamina recovers 8 times.
SR 4
If Kunimi (Sports Festival) is in the lineup, allies’ main parameters increase by 5%. If Kunimi (Sports Festival) is on the court: At the start of the match, his stamina cap decreases to 80. For every 1 stamina lost, his [Strength] increases by 1% (up to a maximum of 120%). At the end of each rally, Kunimi Ei (Sports Festival) recovers 15 stamina. If his stamina is below 40, he recovers an additional 15 stamina.
Skill 1: Conserve Energy (Cooldown: No Cooldown)
Kunimi (Sports Festival) gains +10%/13%/16% [Power Attack]. If Kunimi’s Stamina is below 80, his [Power Attack] increases by 12%. While Kunimi is on the court, at the end of each rally, if his Stamina cap exceeds 80, his Stamina cap is reduced by 10 and he recovers 120 Stamina. While Kunimi is on the court, each time an ally uses 10 Stamina, Kunimi gains 1 stack of [Stamina Reserve]. For each stack of [Stamina Reserve], his [Awareness] increases by 7%. Up to 30 stacks total, and up to 10 stacks per rally.
Skill 2: Precise Defense (Cooldown: 6 Net Crossings)
Akira Kunimi (Sports Festival) performs a receive with power [Receive] × 140%/160%/180%, and his allies’ main stats are increased by 10%. This effect lasts until the ball crosses the net twice.
Skill 3: Give It Your All (Cooldown: No Cooldown)
Each time Kunimi (Sports Festival) recovers Stamina, his [Power Attack] increases by 0.8%/1.1%/1.4% (up to +16%/22%/28%). At the start of a rally, if Kunimi’s Stamina cap is 80 or lower, he gains [Clutch Moment]. While [Clutch Moment] is active, the cooldown of
Skill 4: Fiery Fighting Spirit (Cooldown: 8 Net Crossings)
Akira Kunimi (Sports Festival) consumes 8 Stamina and performs a [Power Attack] with power [Power Attack] × 295%/315%/335%/355%/375%. If Kunimi’s Stamina is above 50, the power of this attack is increased by [Power Attack] × 50%.
Kentaro Kyotani - SSR

La Recepción del portador aumenta un 10/20%. Al realizar un remate poderoso crítico con una habilidad definitiva, su Ataque Poderoso aumenta un 8/16% de su atributo Recepción durante 3 cruces de red.