


When DAICHI SAWAMURA performs a Receive, restores 3/5/7 Stamina to the teammate with the lowest Stamina.
DAICHI SAWAMURA performs a Power Spike with 120/135/150% of his Power Attack stat.
While DAICHI SAWAMURA is present, increases receive power of your side's back row players by 10/12/14% of their Receive stat
DAICHI SAWAMURA performs a Receive with 220/235/250/265/280% of his Receive stat. If your side's next Spike is a Power Spike, increase that spike's power by 15% of the spiker's Power Attack stat.
Koshi Sugawara - SP
Koshi Sugawara [After School] (SP)
Serve*Set*Block*
Position: S*
Deployment Bond: After School (with Yu Nishinoya [After School])
Yu Nishinoya [After School]’s [Reflex] is increased by 5/7.5/7.5/7.5/10%; While Koshi Sugawara [After School] is on the court, when Yu Nishinoya [After School]’s stamina is below 80 points, [Reflex] additionally increases by 5/5/7.5/10/10%Collection Bond: Karasuno’s Setters (with Tobio Kageyama)Increase Koshi Sugawara [After School]’s [Set] stat by +5/7/9/12/15 and +1/2/3/4/5%
Collection Bond: Karasuno Senior Year (with Daichi Sawamura and Asahi Azumane)
Increase Koshi Sugawara [After School]’s [Block] stat by +5/7/9/12/15 and +1/2/3/4/5%
Resonance Skills:
SR 2
If Koshi Sugawara (After School)'s stamina is below 80, he will recover 5 stamina when he touches the ball. When Koshi Sugawara (After School) is on the court, when an ally scores, the stamina of the scoring teammate is restored by 10, and their [Awareness] and [Reflex] are increased by 8%. Up to 2 stacks.
SR 4
When Sugawara Koushi (After School) is on the court, the main parameters of all allied members are increased by 10%. When Koshi Sugawara (After School) is on the court, when a teammate scores, all teammates’ [Attack Technique] increases by 4%. This effect lasts until the ball has crossed the net 8 times. Up to 3 stacks. When Koshi Sugawara (After School) is on the court, if your team loses a point, your teammates' [Defense Technique] will increase by 4%. This effect will last until the ball has crossed the net 8 times. Up to 3 stacks. If the ball goes over the net 5 or less times during a rally in which your teammate loses a point, your teammate's [Defense Technique] will be increased by an additional 4%. This effect will last until the ball goes over the net 8 times. Stacks up to 3 times.
Skill 1: Strategic Support (Cooldown: No Cooldown)
When Koshi Sugawara (After School) is on the court and a frontline ally activates a block skill, the blocking member's [Block] is increased by 5/6.25/7.5% of the combined [Block] stat of your other front row players. A maximum increase of +1000/+1250/+1500 [Block] is possible. This effect lasts for 2 net crossings. When Koshi Sugawara (After School) is on the court and a back row receiver performs a Receive, the receiving member's [Receive] stat is increased by 5/6.25/7.5% of the combined [Receive] stat value of the other back row players. A maximum increase of 1000/1250/1500 [Receive] is possible. This effect lasts for 2 net crossings.
Skill 2: Ambush Serve (Cooldown: 6 Net Crossings)
Sugawara Koushi (After School) performs a Serve with 140/160/180% of [Serve] as power. This Serve increases team morale by 10, and increases base stats of allied members by 12/14/16%. This effect lasts until the end of the point.
Skill 3: Cautious Set (Cooldown: No Cooldown)
Increases Koshi Sugawara (After School)’s [Set] by 13/16/20%. When Koshi Sugawara (After School) first enters the game, your players will consume 50% of their current stamina, and for every 6 stamina consumed, your players’ Basic Stats will increase by 1/1.3/1.6%. After Koshi Sugawara (After School) first enters the game, your players’ stamina will recover 15 at the end of each rally. This effect lasts for 4 rallies.
Skill 4: Confirmed Signal (Cooldown: 8 Net Crossings)
Sugawara Koushi (After School) consumes an additional 15 stamina and performs a set with 260/280/300/320/340% of [Set] as power. The first player to attack (Power Attack/Quick Attack) after this play increases their [Attack Technique] by 20%. This effect lasts for 2 net crossings.
Asahi Azumane - SSR

El atributo Recepción del portador aumenta un 10/20%. Mientras el portador esté en la cancha, ganará 1 acumulación de Coraje cada vez que un aliado de tipo Poder consuma 20 de resistencia. Cada acumulación incrementa el remate poderoso del aliado en un 2/4% de su atributo Ataque Poderoso, hasta un máximo de 10 acumulaciones.