Daichi Sawamura
SPKarasuno

Daichi Sawamura

School Flag

Position
Opposite Hitter
Specialties
Power AttackReceive

Other versions

Skills

  1. Team's Foundation

    • Passive
    • Stat Bonus
    • Enhance Team

    At round start, for every 1 Karasuno player(s) on your court, DAICHI SAWAMURA (School Flag) gains 1 stacks of "Fly" Buff, and each stack increases Power Attack stat by 500 points and Receive stat by 500 points, up to 7 stacks; when your players touch the ball, each stack of "Fly" Buff increases your players' Basic Stats by 1/1.5/2%, lasting for 2 net crossings

  2. Explosive spike

    • Active
    • Power Attack
    • Competitive Power Up
    • Cooldown: 6 Net Crossings

    DAICHI SAWAMURA (School Flag) performs a Power Spike with 160/180/200% of his Power Attack stat, and each stack of [Fly] Buff increases this Spike's power by 20% of Power Attack stat; when this Spike is Critical, increases your players' next Spike's power by 60% of the spiking player's corresponding stat

  3. Captain's Rally

    • Passive
    • Enhance Team
    • Cooldown Reduction

    When your players touch the ball, each stack of [Fly] Buff increases your players' Basic Stats by 1/1.5/2%, for 2 net crossings; when [Fly] Buff is at least 4 stacks, increases your players' Attack Technique and Defense Technique by 20%; when [Fly] Buff is at least 6 stacks, reduces your players' Ultimate maximum cooldown by 2 net crossing(s), and when your players' touch is Critical, that player recovers 5 Stamina; when your team scores, your players recover 5 Stamina

  4. Stable receive

    • Passive
    • Ultimate
    • Receive
    • Competitive Power Up
    • Cooldown: 8 Net Crossings

    DAICHI SAWAMURA (School Flag) performs a Receive with 260/280/300/320/340% of his Receive stat; each stack of [Fly] increases this receive's power by 20% of Receive stat; when [Fly] stacks exceed 4, this receive is guaranteed to be Critical

Resonance

Resonance 2

When [Fly] Buff is at least 4 stacks, increases your players' Attack Technique and Defense Technique by an additional 20%; at round start, if your side has 5 or more Karasuno players on the court, DAICHI SAWAMURA (School Flag) gains 1 stack(s) of [Fly] Buff, and each stack increases his Power Attack stat by 500 points and Receive stat by 500 points, up to 7 stacks;

Resonance 4

When [Fly] Buff stacks are at least 6, when your Karasuno players consume Buff through their own player skills to produce a bonus, they gain 1 stack(s) of the consumed Buff; when DAICHI SAWAMURA (School Flag)'s touch is Critical, increases your players' Strength for their next Spike by 150%

Recommended potential

  • Assist Receive

    2 pieces: Increases Receive stat by 15%

    4 pieces · Enhanced Spike: When achieving a PERFECT receive, increases your side's next spike power by 30% of the spiker's Power/Quick Attack stat.

  • Supreme Receive

    2 pieces: Increases Receive stat by 15%

    4 pieces · Enhanced Receive: When receiving a Quick Spike, increases this reception's power by 30% of the Receive stat.

Bonds

Deployment

1

Activate with these players on the court.

  • School Flag

    When the stacks of "MAINTAIN" exceed the stacks of "Fly", DAICHI SAWAMURA (School Flag)'s "Fly" increases to 4 stacks; when the stacks of "Fly" exceed the stacks of "MAINTAIN", TETSURO KUROO (School Flag)'s "MAINTAIN" increases to 4 stacks

Collection

1

Unlock by owning all their cards and raise stats.

With its bond at Lv. 5, Daichi Sawamura gains

Receive
+15+5%
  • Foundation of the Teamwith Yuji TerushimaReceive+15+5%
    Foundation of the Team

    When completed · Lv. 5