Catalog

Daichi Sawamura
School Flag
- Position
Opposite Hitter- Specialties
Power Attack
Receive
Other versions
Skills

Team's Foundation
- Passive
- Stat Bonus
- Enhance Team
At round start, for every 1 Karasuno player(s) on your court, DAICHI SAWAMURA (School Flag) gains 1 stacks of "Fly" Buff, and each stack increases Power Attack stat by 500 points and Receive stat by 500 points, up to 7 stacks; when your players touch the ball, each stack of "Fly" Buff increases your players' Basic Stats by 1/1.5/2%, lasting for 2 net crossings

Explosive spike
- Active
- Power Attack
- Competitive Power Up
- Cooldown: 6 Net Crossings
DAICHI SAWAMURA (School Flag) performs a Power Spike with 160/180/200% of his Power Attack stat, and each stack of [Fly] Buff increases this Spike's power by 20% of Power Attack stat; when this Spike is Critical, increases your players' next Spike's power by 60% of the spiking player's corresponding stat

Captain's Rally
- Passive
- Enhance Team
- Cooldown Reduction
When your players touch the ball, each stack of [Fly] Buff increases your players' Basic Stats by 1/1.5/2%, for 2 net crossings; when [Fly] Buff is at least 4 stacks, increases your players' Attack Technique and Defense Technique by 20%; when [Fly] Buff is at least 6 stacks, reduces your players' Ultimate maximum cooldown by 2 net crossing(s), and when your players' touch is Critical, that player recovers 5 Stamina; when your team scores, your players recover 5 Stamina

Stable receive
- Passive
- Ultimate
- Receive
- Competitive Power Up
- Cooldown: 8 Net Crossings
DAICHI SAWAMURA (School Flag) performs a Receive with 260/280/300/320/340% of his Receive stat; each stack of [Fly] increases this receive's power by 20% of Receive stat; when [Fly] stacks exceed 4, this receive is guaranteed to be Critical
Resonance
Resonance 2
When [Fly] Buff is at least 4 stacks, increases your players' Attack Technique and Defense Technique by an additional 20%; at round start, if your side has 5 or more Karasuno players on the court, DAICHI SAWAMURA (School Flag) gains 1 stack(s) of [Fly] Buff, and each stack increases his Power Attack stat by 500 points and Receive stat by 500 points, up to 7 stacks;
Resonance 4
When [Fly] Buff stacks are at least 6, when your Karasuno players consume Buff through their own player skills to produce a bonus, they gain 1 stack(s) of the consumed Buff; when DAICHI SAWAMURA (School Flag)'s touch is Critical, increases your players' Strength for their next Spike by 150%
Recommended potential
Assist Receive2 pieces: Increases Receive stat by 15%
4 pieces · Enhanced Spike: When achieving a PERFECT receive, increases your side's next spike power by 30% of the spiker's Power/Quick Attack stat.
Supreme Receive2 pieces: Increases Receive stat by 15%
4 pieces · Enhanced Receive: When receiving a Quick Spike, increases this reception's power by 30% of the Receive stat.
Bonds
Deployment
1Activate with these players on the court.


School Flag
When the stacks of "MAINTAIN" exceed the stacks of "Fly", DAICHI SAWAMURA (School Flag)'s "Fly" increases to 4 stacks; when the stacks of "Fly" exceed the stacks of "MAINTAIN", TETSURO KUROO (School Flag)'s "MAINTAIN" increases to 4 stacks
Collection
1Unlock by owning all their cards and raise stats.
With its bond at Lv. 5, Daichi Sawamura gains
- Receive
- +15+5%
Foundation of the Teamwith Yuji TerushimaReceive+15+5%
When completed · Lv. 5
Daichi Sawamura · School Flagthis cardReceive+15+5%
Yuji Terushima (Fireworks Festival)Yuji Terushima · Fireworks FestivalPower Attack+15+5%



