Shinsuke Kita
SPInarizaki

Shinsuke Kita

Fireworks Festival

Position
Wing Spiker
Specialties
Receive

Other versions

Skills

  1. Full potential

    • Passive
    • Debuff
    • Stat Bonus

    When SHINSUKE KITA (Fireworks Festival) touches the ball, for every 1% Defense Technique he has, his Receive stat increases by 2/3/5% and his Save stat by 2/3/5%, up to 180%; when SHINSUKE KITA (Fireworks Festival) enters play, both sides' players gain 5 stacks of [Tranquil] Debuff, and each stack reduces Awareness and Reflex by 10%, up to 5 stacks; SHINSUKE KITA (Fireworks Festival) cannot land a Critical

  2. Steady save

    • Passive
    • Save
    • Debuff
    • Cooldown: 6 Net Crossings

    SHINSUKE KITA (Fireworks Festival) performs a Save with power equal to 160/180/200% of his Save stat; both sides' players gain 1 stacks of [Tranquil] Debuff, and each stack reduces Awareness and Reflex by 10%, up to 5 stacks; your players that have a Debuff have their Attack Technique and Defense Technique increased by 10% for 1 rounds

  3. Emergency rescue

    • Passive
    • Stat Bonus
    • Enhance Team

    While SHINSUKE KITA (Fireworks Festival) is on court and your players lose a Debuff, he gains 1 stacks of [Defense] Buff, and each stack increases Receive and Save power by 2% of the corresponding stat, up to 100 stacks; while he is on court and your players touch the ball, each [Defense] Buff stack increases that player's Strength by 1.5/2/2.5%, up to 50%

  4. Rally the troops

    • Passive
    • Ultimate
    • Receive
    • Clear Debuffs
    • Cooldown: 8 Net Crossings

    SHINSUKE KITA (Fireworks Festival) performs a Receive with power equal to 240/260/280/300/320% of his Receive stat; 1 stacks of every type of Debuff are removed from your on-court players, and when Debuffs are removed this way, that player's Attack Technique and Defense Technique increase by 15% for 1 rounds

Resonance

Resonance 2

While SHINSUKE KITA (Fireworks Festival) is on court, at round end your on-court players whose Awareness is no higher than 30% gain 30% Strength for 1 rounds; also at round end, your on-court players that have a Debuff gain 30% Spirit for 1 rounds

Resonance 4

At the end of SHINSUKE KITA (Fireworks Festival)'s first round on court, all Debuffs are cleared from your on-court players, and their Awareness drops by 100% while their Strength rises by 60%, until SHINSUKE KITA (Fireworks Festival) leaves the court; while he is on court, at each round end both sides' players gain 1 stacks of the [Tranquil] Debuff, each reducing Awareness and Reflex by 10%, up to 5 stacks; [RALLY THE TROOPS]'s maximum cooldown is reduced by 8 net crossings

Recommended potential

  • Assist Receive

    2 pieces: Increases Receive stat by 15%

    4 pieces · Enhanced Spike: When achieving a PERFECT receive, increases your side's next spike power by 30% of the spiker's Power/Quick Attack stat.

  • Supreme Receive

    2 pieces: Increases Receive stat by 15%

    4 pieces · Enhanced Receive: When receiving a Quick Spike, increases this reception's power by 30% of the Receive stat.

Bonds

Deployment

1

Activate with these players on the court.

  • Fireworks Festival

    Increases SHINSUKE KITA (Fireworks Festival)'s Receive stat by 400/800/1200/1600/2000 points; increases RINTARO SUNA (Fireworks Festival)'s Quick Attack stat by 200/400/600/800/1000 points; the first player on court to cast an Ultimate each round gains 1 stacks of [Tranquil] Debuff, and each stack reduces Awareness and Reflex by 10%, up to 5 stacks