Takeru Nakashima
URWakutani Minami

Takeru Nakashima

Position
Wing Spiker
Specialties
Power AttackReceive

Skills

Provisional translation from Japanese: this card isn't out on the server yet, and the text will be replaced by the official one when it arrives.
  1. Polished Technique

    • Passive
    • Stat Bonus
    • Power Attack Boost

    While TAKERU NAKASHIMA is on the court, when a player on your side achieves a PERFECT result, TAKERU NAKASHIMA gains 1 stacks of [Agility]; each stack increases his Power Attack and Receive stats by 2/3/4%, up to 16 stacks. If the opponent's lineup specialty is Block, when TAKERU NAKASHIMA spikes, the power of the opponent's Block is reduced by 50% of Block stat.

  2. High-Level Receive

    • Passive
    • Receive
    • Modify Results
    • Cooldown: 6 Net Crossings

    TAKERU NAKASHIMA performs a Receive with 140/160/180% of Receive stat as power. Each [Agility] stack increases this Receive's power by 20% of Receive stat. If your side's previous Receive was PERFECT, this Receive by TAKERU NAKASHIMA is guaranteed to be PERFECT.

  3. Advanced Technique

    • Passive
    • Power Attack
    • Counter Block

    TAKERU NAKASHIMA gains the following effects based on his [Agility] stacks: at 4 or more, his Receives and Spikes are guaranteed to be Critical. At 5 or more, when TAKERU NAKASHIMA spikes, the opponent's Block cannot be Critical. At 6 or more, TAKERU NAKASHIMA's Spike cannot be blocked and its power increases by 20/30/40% of Power Attack stat. This effect lasts 2 net crossings.

  4. Situational Attack

    • Active
    • Ultimate
    • Power Attack
    • Competitive Power Up
    • Cooldown: 8 Net Crossings

    TAKERU NAKASHIMA performs a Spike with 220/240/260/280/300% of Power Attack stat as power. When spiking, he consumes all his [Agility] stacks; for every 1 stacks consumed this way, this Spike's power increases by 13% of Power Attack stat. When using a Spike skill with 4 or more [Agility] stacks, [SITUATIONAL ATTACK]'s maximum cooldown is reduced by 4 net crossings for 1 turns.

Resonance

Resonance 2

Each [Agility] stack increases TAKERU NAKASHIMA's Strength by 4%. If the opponent's lineup specialty is Block, TAKERU NAKASHIMA gains 1 stacks of [Agility] at the start of each turn. After using a Spike skill, TAKERU NAKASHIMA gains 1 stacks of [Agility].

Resonance 4

Each time TAKERU NAKASHIMA gains [Agility], he gains 1 additional stacks. If TAKERU NAKASHIMA's Spike is Critical and the Set was PERFECT, his Strength increases by 100%.

Bonds

Collection

1

Unlock by owning all their cards and raise stats.

With its bond at Lv. 5, Takeru Nakashima gains

Power Attack
+15+5%
  • Chasing the "Little Giant"with Shoyo HinataPower Attack+15+5%
    Chasing the "Little Giant"

    When completed · Lv. 5

    • Shoyo Hinata (Jazz)Shoyo Hinata · JazzQuick Attack+15+5%
    • Takeru Nakashimathis cardPower Attack+15+5%

    Provisional translation from Japanese: it will be replaced by the official text when the bond reaches the server.