VALKRËN
Tetsuro Kuroo
URNekoma

Tetsuro Kuroo

MB
MB
Esp

Habilidades

1

Supreme Captain (Cooldown: No Cooldown)

Increases Tetsuro Kuroo’s[Quick Attack] by 10/12/14%. When Tetsuro Kuroo is on the court, his [Block] and [Quick Attack] increase by 5% each time the ball goes over the net. Stacks up to 5 times.

2

A-Quick Attack (Cooldown: 6 Net Crossings)

Tetsuro Kuroo performs a quick attack with 125% of [Quick Attack] as power, and gains 1 stack of [Power Charge], with a maximum of 3 stacks. When [A-Quick Attack] is activated, Tetsuro Kuroo’s attack increases by 5% of [Quick Attack] for each [Power Charge] stack.

3

Conductor (Cooldown: No Cooldown)

Increases Tetsuro Kuroo’s [Block] by 14/16/18%. If his block result is PERFECT, the opposing team member who performs an Attack (Power Attack/Quick Attack) will be inflicted with the [Enrage] debuff ([Power Attack/Quick Attack] will be reduced by 10%).

4

Reactive Block (Cooldown: 12 Net Crossings)

Tetsuro Kuroo blocks with a power of [Block] x 235/250/265/280/295%. If the opposing member who performed the spike (Power Attack/Quick Attack) has a disadvantageous effect, the power of this block increases by an additional [Block] x 20%.
Tetsuro Kuroo - SSR

Memoria Exclusiva

Memoria

El atributo Bloqueo del portador aumenta un 12/24%. Cada vez que recibe un aumento de Ataque Rápido de un aliado, gana 1 acumulación de "Cierre". Cada acumulación aumenta su Bloqueo un 1.2/2.4% (máximo 10 acumulaciones). Al usar una habilidad definitiva de Bloqueo, se consumen 10 acumulaciones para reducir el tiempo de recarga de dicha definitiva en 10 cruces de red.

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