VALKRËN
Kenji Futakuchi
SSRDate Tech

Kenji Futakuchi

WS
WS
Esp

Habilidades

1

Captain’s Authority (Cooldown: No Cooldown)

While Kenji Futakuchi is on the court, increases your side’s block power by 8/10/12% of each player’s [Block] stat

2

Initiate Attack (Cooldown: 6 Net Crossings)

Kenji Futakuchi performs a Jump Serve with 120/135/150% of [Serve] stat as power

3

Raising Defense (Cooldown: No Cooldown)

While Kenji Futakuchi is on the court, for each Block-type player on your side (1), increases Block power by 0.5/1/2% of [Block] stat.

4

Unbreakable Iron Wall (Cooldown: 12 Net Crossings)

Kenji Futakuchi performs a Block with 195/210/225/240/255% of [Block] stat as power, when the opponent’s spiking player is affected by a debuff, increase this block’s power by an additional 10% of [Block] stat
Kanji Koganegawa - SP
Kanji Koganegawa [Sports Festival]- SP
SetBlock*
Position: MB*
Deployment Bond:
Sports Festival w/ Kunimi
When an ally member touches the ball, consume 1 stamina and increase that member’s main parameters by 3/3.5/4/4.5/5%. This effect lasts for 2 net crossings
If that ball touch is a block, that member’s Block increases by an additional 5%. This effect lasts for 2 net crossings.
Teammates in a Youth Training Camp w/ Tsuki
Ally members on the court with a block skill gain +6/7/8/9/10% Block.
The cooldown of Block is System is reduced by 2 net crossings.
When an ally member activates a serve skill, inflict the [Anger] debuff on the opponent’s back row ([Power Attack / Quick Attack] -10%). This effect lasts for 8 net crossings.
New “Iron Wall” w/ Aone and Futakuchi
When Koganegawa is on the court, if at least 2 members included in the Deployment Bond are present, the Deployment Bond becomes active.
When allies perform a 2-person/3-person block, the front-row allies’ Defense Technique increases by 3/4/5/6/7%.
This effect lasts for 1 rally.
When an ally activates a serve skill, the serve will not fail.
During rallies where an ally activates a serve skill, if allies perform a 2-person/3-person block, gain 1 stack each of the [Powerful Block] effect and [Create Iron Wall] effect
(only activates if the corresponding member is on the court).
SR 2
When Koganegawa is on the court, if the opponent's serve receive is not perfect, opponents power/quick attack -16%. This lasts for 2 net crossings. When is in cooldown, set skill cooldown is reduced by 4 net crossings and he gains back 2 stamina. Koganegawa now makes a serve with [Serve] x 180% as its stat, then teammate’s defense technique increases by +10%. This lasts for 1 set.
SR 4
When Koganegawa is in the front row, the cooldown of lasts until the ball crosses the net 4 times. When an ally member activates their ultimate, for each stack of the [Create Iron Wall] effect, that member’s Power and Spirit increase by 2%. Can increase up to a maximum of 10%. If that member has a block skill, their Power and Spirit increase by an additional 35%.
Skill 1: Support Block (Cooldown: No Cooldown)
Koganegawa's Set +10/13/16%. When he is on the court and an ally serves, the serving member's awareness increases by +20%. This lasts for 1 rally and can stack up to 1 time. Also gains 1 stack of the [Create Iron Wall] effect. If a serve skill is activated during this serve, an additional 1 stack of [Create Iron Wall] is gained. When Koganegawa is on the court, if allies perform a 2-/3-man block, then the next time Koganegawa makes a Set, Awareness increases by 30% and [Set] increases by 10%.
Skill 2: Shortest Distance Setup (Cooldown: 6 Net Crossings)
Koganegawa Setes with Set x 140/160/180%. During the first ally spike (Power Attack / Quick Attack) after this play activates, the spiking member’s Awareness increases by 10% and Power Attack / Quick Attack increases by 15%. This effect lasts for 2 net crossings. Additionally, the team’s morale increases by 6.
Skill 3: Corner of the iron wall (Cooldown: No Cooldown)
When Koganegawa is on the court, at the start of a rally, ally members with Relex of 200% or higher gain +10% to Attack Technique and Defense Technique. When Koganegawa is on the court, if allies perform a 2-person/3-person block, or when an ally’s block skill activates, gain 1 stack of the [Create Iron Wall] effect. Maximum 12 stacks. If the number of [Create Iron Wall] stacks exceeds 3, ally members’ Awareness and Reflex increase by 20%. Koganegawa’s Awareness and Reflex increases further by 30%. If the number of [Create Iron Wall] stacks exceeds 7, at the start of a rally, allies’ front-row Block increases by Kogane River Takashi (Sports Festival)’s Block × 12%. Can increase up to a maximum of 800/900/1000. If the number of [Create Iron Wall] stacks exceeds 10, ally members with Awareness above 100% gain +15% Power, and ally members with Reflex above 100% gain +25% Spirit. This effect lasts for 1 set. (edited)
Skill 4: High wall (Cooldown: 12 Net Crossings)
Koganegawa performs a block with Block × 260/275/290/305/320% power. If this play is a 2-person or 3-person block, Koganegawa’s Reflex increases by 40%. If High Wall is not on cooldown, when another ally member’s block ultimate is activated, the block’s power increases by the blocking member’s Block × 100%, and High Wall then enters cooldown.
Kanji Koganegawa - SSR
Kanji Koganegawa (SSR)
Set Block*
Position: S*
Deployment Bond: New Captain & Tall Rookie (with Kenji Futakuchi)
Increases [Block] stat of front row players by 2/2.5/3/3.5/4%Collection Bond: Date Tech’s Setter (with Kaname Moniwa)Increase Kanji Koganegawa’s [Set] stat by +5/7/9/12/15 and +1/2/3/4/5%
Skill Resonances:SR 2:
While Kanji Koganegawa is in the front row, reduces [Power Attack] stat of players on opponent’s court by 4%
SR 4:
Flash Dump New Effect: When all your side’s front row players are of Block-type, increase this Setter Dump’s power by an additional 15% of [Set] stat
Skill 1: Rookie Setter (Cooldown: 6 Net Crossings)
Kanji Koganegawa performs a Set with 120/135/150% of [Set] stat
Skill 2: Block Spark (Cooldown: 8 Net Crossings)
Kanji Koganegawa performs a block with 105/120/135% of [Block] stat. While he is on the court, when the opponent performs a Power Spike, your side’s blocking players gain 3% additional Block power based on their own [Block] stat
Skill 3: Iron Wall III (Cooldown: No Cooldown)
While Kanji Koganegawa is on the court, increases Block Power of your other players’ [Block] skills by 2/2.5/3% of their [Block] stat
Skill 4: Flash Dump (Cooldown: 8 Net Crossings)Kanji Kogenegawa performs an unblockable Setter Dump with 210/225/240/255/270% of his Set Stat
Takehito Sasaya - SSR

Memoria Exclusiva

Memoria

El Bloqueo del portador aumenta un 10/20%. Por cada aliado de tipo bloqueo en cancha, su habilidad definitiva aumenta su potencia un 3.2/6.4% del atributo correspondiente a la habilidad.

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