Catalog

Kenma Kozume
Term-End
- Position
Setter- Specialties
Receive
Set
Other versions
Skills

Fill the gaps
- Passive
- Enhance Team
- Stat Bonus
When KENMA KOZUME (Term-End) is on the court, when your team makes a touch that is not BAD, and if the next player to touch the ball has receive skills, that player's Basic Stats increase by 10%, the team gains 1 stack(s) of [Maintain], each stack increasing your on-court players' Awareness and Reflex by 10%, up to a maximum of 60%; when the team gains [Maintain], KENMA KOZUME (Term-End)'s Set and Receive stats increase by 0.5/0.75/1%, up to a maximum of 15/20/25%

Defensive tactics
- Passive
- Set
- Stat Bonus
- Cooldown: 6 Net Crossings
KENMA KOZUME (Term-End) performs a Receive with 160/180/200% of his Receive stat as power; your side's players' Set stats increase by 20%, recover 5 Stamina when setting, lasting for 2 net crossing(s)

Team core
- Passive
- Modify Results
- Enhance Team
When KENMA KOZUME (Term-End) is on the court, when your players' ball contacts are PERFECT, if the next ball contact player has receive skills, that player's Basic Stats increase by 15%, the team gains 2 stack(s) of [Maintain]; when KENMA KOZUME (Term-End) is on the court, at the end of each round, consume all [Maintain] stacks; when KENMA KOZUME (Term-End) is on the court, when your receives are BAD, 1 time per 1 round, consume all [Maintain] stacks, this receive is changed to PERFECT; when KENMA KOZUME (Term-End) is on the court, and the round starts, for every 1 stack(s) of [Maintain] consumed last round, your players with receive skills have their Strength and Spirit increased by 1/1.25/1.5%, up to a maximum of 40/50/60%, lasting 1 round(s)

Effective technique
- Passive
- Ultimate
- Set
- Power Up
- Cooldown: 8 Net Crossings
KENMA KOZUME (Term-End) performs one set with power equal to 240/260/280/300/320% of Set stats; when your players' receives are PERFECT, this set is guaranteed to be Critical and doesn't enter cooldown; when your players' receives are not PERFECT, this set's power increases by 200% of Set stats, the team gains 2 stack(s) of [Maintain]
Resonance
Resonance 2
When KENMA KOZUME (Term-End) is on the court, at the start of each round, if you are in the lead, the team gains 5 stack(s) of [Maintain]; if your team is behind, the team gains 3 stack(s) of [Maintain], and your players' Receive stats increase by 20%; for every 1 stack(s) of [Maintain] the team gains, your players' Spirit increases by 2%, up to 40%
Resonance 4
When KENMA KOZUME (Term-End) is on the court, when your players' set is PERFECT, your players with Receive skills have their Power ATK/Quick ATK stats increased by 40% for 2 net crossing(s); when KENMA KOZUME (Term-End) receives, your back row players' receive power increases by 200% of their Receive stats, lasting until your next receive
Recommended potential
Precise Serve2 pieces: Increases Set stat by 15%
4 pieces · Enhanced Serve: Serves never fail and increases Attack Technique by 15% when serving.
Precise Set2 pieces: Increases Set stat by 15%
4 pieces · Enhanced Set: Increases setting power by 15% of the Set stat
Setter Dump2 pieces: Increases Set stat by 15%
4 pieces · Enhance Setter Dump: Increases Awareness by 10%; when casting Setter Dump skills, increases Strength by 30%
Bonds
Deployment
2Activate with these players on the court.


Term-End
Your players' Awareness and Reflex increase by 10/12.5/15/17.5/20%; when your receives are PERFECT, all your players' receive power increases by 30% of Receive stats, spike power increases by 10% of Power ATK/Quick ATK stats, up to 5 stack(s); your players with Quick ATK skills gain the skill: perform one Dig with power equal to 200% of Receive stats


Grit and Competitve
TAKETORA YAMAMOTO (Sakura)'s Receive stat increases by 1000/1250/1500/1750/2000 points; when TAKETORA YAMAMOTO (Sakura) gains [Gritty Spirit], KENMA KOZUME (Term-End) also gains 1 stack(s) of [Gritty Spirit], each stack increases Basic Stats by 2%, up to 10 stack(s)
Collection
2Unlock by owning all their cards and raise stats.
With its 2 bonds at Lv. 5, Kenma Kozume gains
- Set
- +30+10%
"Brain" and "Control Tower"with Tetsuro KurooSet+15+5%
When completed · Lv. 5
Kenma Kozume · Term-Endthis cardSet+15+5%
Tetsuro Kuroo (Fireworks Festival)Tetsuro Kuroo · Fireworks FestivalBlock+15+5%
"Brain" and "Control Tower"with Tetsuro KurooSet+15+5%
When completed · Lv. 5
Tetsuro Kuroo (School Flag)Tetsuro Kuroo · School FlagBlock+15+5%
Kenma Kozume · Term-Endthis cardSet+15+5%





