Tetsuro Kuroo
SPNekoma

Tetsuro Kuroo

Fireworks Festival

Position
Middle Blocker
Specialties
BlockReceive

Other versions

Skills

  1. Commander

    • Passive
    • Enhance Team
    • Stat Bonus

    While TETSURO KUROO (Fireworks Festival) is on the court, players in the same row gain 20/25/30% Spirit. When he touches the ball, your side's next action of the same type gains power equal to 40% of the acting player's corresponding stat. If the contact is a Critical, applies [Enrage] to 1 random opposing player (to reduce their Power ATK/Quick ATK by 10%).

  2. Phantom receive

    • Passive
    • Receive
    • Enhance Team
    • Cooldown: 6 Net Crossings

    TETSURO KUROO (Fireworks Festival) performs a Receive with 140/160/180% of his Receive stat; if this Receive is Critical, its power increases by an additional 20% of TETSURO KUROO (Fireworks Festival)'s Receive stat

  3. Flawless player

    • Passive
    • Enhance Team
    • Stat Bonus

    When TETSURO KUROO (Fireworks Festival) touches the ball, his Reflex and Spirit increase. Reflex increases by 50% of each other player's Reflex in the same row, up to 100%, and Spirit increases by 50% of each other player's Spirit in the same row, up to 100%. When TETSURO KUROO (Fireworks Festival) is in the front row, your players' ATK Technique increases by 14/17/20%, and his Block power increases by 45% of his Block stat. When TETSURO KUROO (Fireworks Festival) is in the back row, your players' DEF Technique increases by 14/17/20%, and his Receive power increases by 45% of his Receive stat.

  4. Disgusting block

    • Active
    • Ultimate
    • Block
    • Enhance Team
    • Cooldown: 12 Net Crosses

    TETSURO KUROO (Fireworks Festival) performs a Block with 280/300/320/340/360% of his Block stat; if this Block result is not PERFECT but does not lose points, your side's next Receive will not lose points; if this Block result is PERFECT, your side's players' Basic Stats increase by 15%, lasting for 8 net crossing(s)

Resonance

Resonance 2

When TETSURO KUROO (Fireworks Festival) touches the ball, your side's next spiker's Power ATK/Quick ATK stats increase by 20% of TETSURO KUROO (Fireworks Festival)'s Block stats, up to 1600 points. When the spiker is in the back row, ATK Technique increases by 20% for 2 net crossing(s)

Resonance 4

When TETSURO KUROO (Fireworks Festival) serves, your side's players' Power ATK/Quick ATK stats increase by 40%, and your side's back row players' Receive stats increase by 30% for 1 round(s); TETSURO KUROO (Fireworks Festival)'s DEF Technique increases by 15%, and when in the back row, DEF Technique additionally increases by 15%

Recommended potential

  • Forceful guard

    2 pieces: Increases Reflex stat by 7.5%

    4 pieces · Defensive Critical enhances power: Increases Spirit by 15%; when achieving Critical Receive or Critical Block, increases the next skill's power by 20% of the corresponding stat

  • Precise Block

    2 pieces: Increases Block stat by 15%

    4 pieces · Increases Block stat: When blocking a Power Spike, increases this block's power by 20% of the Block stat.

Bonds

Deployment

2

Activate with these players on the court.

  • Fireworks Festival

    Your team's players have increased base Stats; at the end of each round, opposing front row players gain the [Enrage] Debuff, and players who already have the [Enrage] Debuff gain [Enhanced Enrage] Debuff

  • "Brain" and "Control Tower"

    KENMA KOZUME (Sakura) sets the ball, TETSURO KUROO (Fireworks Festival) performs a Quick Spike with 280/300/320/340/360% of Quick ATK stat as power, this Spike is guaranteed to be Critical; your side's players' ATK Technique increases by 10% for 1 matches

Collection

2

Unlock by owning all their cards and raise stats.

With its 2 bonds at Lv. 5, Tetsuro Kuroo gains

Block
+30+10%