Korai Hoshiumi
URKamomedai

Korai Hoshiumi

Position
Wing Spiker
Specialties
ReceiveServePower AttackBlock

Other versions

Skills

  1. Chain breaker

    • Passive
    • Weaken opponent

    While KORAI HOSHIUMI is on the court, every 50 points of Block stat from your blockers reduces the opponent spiker’s Power/Quick Attack by 0.3/0.4/0.5%, up to a maximum of 30/40/50%. For every 1% reduction caused this way, HOSHIUMI's next skill gains 1% extra power.

  2. Omni motion

    • Block
    • Serve
    • Receive
    • Cooldown: 6 Net Crossings

    KORAI HOSHIUMI can cast multiple types of contact skills, sharing cooldown among them: → Jump Serve: performs a Jump Serve with 140/160/180% of his Serve stat → Receive: performs a Receive with 140/160/180% of his Receive stat → Block: performs a Block with 140/160/180% of his Block stat

  3. All-round player

    • Passive
    • Stat Bonus

    Increases KORAI HOSHIUMI’s Power Attack by 16/20/24%. When casting [OMNI MOTION], gains 1 stacks of "All-rounder". Each skill type consumes a stack and triggers: → Power Spike: increases Awareness by 14/17/20% for 2 net crossings → Serve: reduces opponent back row players' Receive by 14/17/20% for 2 net crossings → Receive: increases HOSHIUMI’s Reflex by 14/17/20% for 2 net crossings → Block: for every 50 Block stat, reduces opponent’s spike power by 0.3/0.4/0.5%

  4. Frontline spear

    • Active
    • Ultimate
    • Power Attack
    • Cooldown: 8 Net Crossings

    KORAI HOSHIUMI performs a Power Spike with 265/280/295/310/325% of his Power Attack stat. If he is in the front row, this Spike gains an additional 40/45/50/55/60% based on his Power Attack stat.

Resonance

Resonance 2

When KORAI HOSHIUMI performs a Spike, his Power Attack stat increases by 100% of his Quick Attack stat. While he is on the court, when your side performs a Serve or Block, HOSHIUMI gains 10% Strength and Spirit, stacking up to 5 times.

Resonance 4

At the start of the match, KORAI HOSHIUMI's Awareness and Reflex increase to 85% of their total value. When he achieves a Critical result with [OMNI MOTION], its cooldown is reset and HOSHIUMI recovers 10 Stamina.

Recommended potential

  • Power Vibe

    2 pieces: Increases Power Attack stat by 15%

    4 pieces · Enhanced Power Spike: Increases Awareness by 15%; When Power Spike is Critical, increases Strength by 10%

  • Awareness Enhancement

    2 pieces: Increases Awareness stat by 7.5%

    4 pieces · Enhance awareness upon deployment: Increases Awareness by 22.5%; each Critical play reduces Awareness by 10% and increases Quick ATK stat by 5%, up to 3 stacks

  • Forceful guard

    2 pieces: Increases Reflex stat by 7.5%

    4 pieces · Defensive Critical enhances power: Increases Spirit by 15%; when achieving Critical Receive or Critical Block, increases the next skill's power by 20% of the corresponding stat

Bonds

Deployment

1

Activate with these players on the court.

  • Junior High Friends

    Increases KORAI HOSHIUMI’s Base Stats by 6/7/8/9/10% and the Block stat of your front row players by 6/7/8/9/10%. At the start of the match, HOSHIUMI gains 1 stacks of "All-Rounder", and SACHIRO HIRUGAMI gains 1 stacks of "Immovable Block".

Collection

4

Unlock by owning all their cards and raise stats.

With its 4 bonds at Lv. 5, Korai Hoshiumi gains

Power Attack
+45+15%
Serve
+15+5%
  • Little Giantswith Shoyo HinataPower Attack+15+5%
    Little Giants

    When completed · Lv. 5

  • Little Giantswith Shoyo HinataPower Attack+15+5%
    Little Giants

    When completed · Lv. 5

    • Korai Hoshiumithis cardPower Attack+15+5%
  • Youth Training Teammateswith Tobio KageyamaServe+15+5%
    Youth Training Teammates

    When completed · Lv. 5

    • Korai Hoshiumithis cardServe+15+5%
  • Teammates from the All-Japan Youth Training Campwith Tobio Kageyama, Atsumu Miya, Kiyoomi Sakusa, Motoya KomoriPower Attack+15+5%
    Teammates from the All-Japan Youth Training Camp

    When completed · Lv. 5