Sachiro Hirugami
URKamomedai

Sachiro Hirugami

Position
Middle Blocker
Specialties
ServeBlock

Other versions

Skills

  1. System core

    • Passive
    • Stat Bonus
    • Enhance Team

    Increases SACHIRO HIRUGAMI’s Awareness by 12/16/20% when Serving. While he is on the court, each time your side performs a Block, the blocker gains 1 stacks of "System". Each stack increases that player’s Basic Stats by 8%, up to 5 stacks, lasting until your side scores. Each stack also increases HIRUGAMI’s Basic Stats by an additional 10%.

  2. Morale breaker

    • Passive
    • Serve
    • Weaken opponent
    • Cooldown: 6 Net Crossings

    SACHIRO HIRUGAMI performs a Jump Float Serve with 140/160/180% of his Serve stat. If this is a Critical Serve, the opponent is forced out of [Team Morale Awakening] and cannot gain Morale for the next 1 turn(s).

  3. The best defense is a good offense

    • Passive
    • Enhance Team

    While SACHIRO HIRUGAMI is on the court, gains 1 stack of [Immovable Block] every time the ball crosses the net. Your side's block triggers different effects when [Immovable Block] reach: → 2 stacks: Increase the Block power by 15/20/25% of the blocker's Block stat for 2 net crossings → 3 stacks: Increase your side's Receive stat by 15/20/25% for 2 net crossings → 4 stacks: Increase your next Spike power by 15/20/25% of the spiker's Power/Quick Attack stat for 2 net crossings → At the end of each turn, all remaining stacks are consumed: every 1 stack(s) consumed increases your players' +5% Attack Technique and +5% Defense Technique for 1 turn.

  4. Immovable hirugami

    • Active
    • Ultimate
    • Block
    • Cooldown: 12 Net Crosses

    SACHIRO HIRUGAMI performs a Block with 260/275/290/305/320% of his Block stat. If the opponent is performing a Power Spike, this Block gains an additional 40/45/50/55/60% of his Block stat.

Resonance

Resonance 2

When the opponent is in [Team Morale Awakening] effect, SACHIRO HIRUGAMI's serve increases his Awareness by 20% and grants him 1 stack of the "Immovable Block" Buff. When your side loses a point, HIRUGAMI gains 1 stack of "Immovable Block" Buff and increases his Basic Stats by 10% for 4 net crossings. When your side scores, the cooldown of "Immovable HIRUGAMI" is reduced by 6 net crossings.

Resonance 4

SACHIRO HIRUGAMI’s DEF Technique increases by 20%. While he is on the court, when the opponent performs a Spike, the spiker gains 1 stack(s) of [Disruption] Debuff, reducing Power/Quick ATK stats by 5% for 4 net crossings. If the opponent already has [Disruption] Debuff, the cooldown of IMMOVABLE HIRUGAMI is reduced by 10 net crossings, and your side’s DEF Technique increases by 10% for 4 net crossings.

Recommended potential

  • Block Movement

    2 pieces: Increases Block stat by 15%

    4 pieces · Enhanced Block: When blocking a spike with other Block-type players present in the front row, increases this block's power by 20% of Block stat

Bonds

Deployment

1

Activate with these players on the court.

  • Junior High Friends

    Increases KORAI HOSHIUMI’s Base Stats by 6/7/8/9/10% and the Block stat of your front row players by 6/7/8/9/10%. At the start of the match, HOSHIUMI gains 1 stacks of "All-Rounder", and SACHIRO HIRUGAMI gains 1 stacks of "Immovable Block".